
Al'garath
Attributes
MOV | MEL | RNG | MAG | AGI | RES |
---|---|---|---|---|---|
D3 | 8 | 3 | 0 |
Weapons
Name | Type | Cost | Reach | Glance | Solid | Crit |
---|---|---|---|---|---|---|
Fist | MEL | 1AP | 1 | 3 | 5 | 6 |
Innate Abilities
Combat Manoeuvres
Frequently Asked Questions
Minimum movement of one hex.
Determine the monster spawning pits that are spawning in the Communion phase. If multiple pits have the potential to spawn an Al'garath (random monster pits that include a Tier 1 monster option), then roll a die to determine which spawning pit to evaluate first. Once a monster spawning pit is chosen, determine if Al'garath spawns as per normal randomization. If Al'garath is the result, then randomize where to place Al'garath between the chosen monster spawning pit and any unoccupied hexes with a Coalesce token (monster or hero) on the battlefield. Place Al'garath at the determined location. That Al'garath is considered to have spawned from the previously chosen spawning pit, and the Communion phase continues, evaluating any of the remaining monster spawning pits as per normal rules.
No. Scorn will trigger after Al'garath finishes his attack step, even if no legal target is found.
No. Scorn will happen to the hero that Al'garath advances towards in the hunter move, even if not attacking. If that hero is within 3 hexes, regardless of LOS, Taunt will be applied.
During the Hunter move, if a monster with multiple weapons kills its target it will not use its remaining attacks to target another enemy. If a monster with multiple weapons has an enemy pushed/placed/end its activation within the monster's melee reach, it will only attack with its melee weapon. If a monster with multiple weapons engages an enemy in the Hunter phase and attacks, it will only ever use its melee weapon to attack that model.