
Bastian
Classes
Attributes
MOV | MEL | RNG | MAG | AGI | RES | SH |
---|---|---|---|---|---|---|
3 | 6 | 7 | 4 | 0 | 5 |
Weapons
Name | Type | Cost | Reach | Glance | Solid | Crit |
---|---|---|---|---|---|---|
Sword | MEL | 1AP | 1 | 1 | 2 | 4 |
Magic Blast | MAG | 1AP | 3 | 1 | 2 | 4 |
Innate Abilities
Active Abilities
Combat Manoeuvres
Frequently Asked Questions
If you have two avatars in your Warband, only one is your chosen avatar, and only that one provides a Fate if killed after the Effigy Power is called as per the Honour rule.
The active player can choose any combat manoeuvres available on the enemy model's card, and the generic combat manoeuvres listed on page 46 of the core rulebook, if the basic attack satisfies the manoeuvre's conditions. Note, monsters are still not able to perform generic combat manoeuvres. The enemy model becomes a friendly model to the casting model's Warband for the duration of the attack. If the attack from Suggestion kills an enemy model, the casting model will gain the level, Soul and/or bounty (if the slain enemy model was a monster and either the casting model or the Suggested ally was adjacent to the monster when it died). The caster is considered to own any conditions that are caused as a result of this attack.
Yes, innate abilities are still applicable.
The enemy model becomes friendly to the model using Suggestion and becomes a part of that model's warband during the basic attack. The enemy model gains the benefits of the friendly God, including Champion or Avatar benefits, as applicable.
A hero can use Time Bender on themselves. All conditions and Souls that were on the model, when they reached 0 health, will remain on the model. The model does not lose an action in its next activation.