Q: Do models under the effects of Suggestion still benefit from their innate abilities? For example, would Bastian using Suggestion on an enemy Zhonyja gain the benefits of Berserker Rage?
A: Yes, innate abilities are still applicable.
Q: What happens with God benefits when a model is the target of Suggestion?
A: The enemy model becomes friendly to the model using Suggestion and becomes a part of that model's warband during the basic attack. The enemy model gains the benefits of the friendly God, including Champion or Avatar benefits, as applicable.
Q: Does Allure require the enemy model to move in the shortest path possible or can the opponent choose any path as long as it results in the final placement being closer to the model that cast Allure than they started?
A: As per page 96 of the rulebook: Away / Towards, when making an Advance the model must take the shortest route possible. Each hex in the Advance must decrease the distance between the model that cast Allure and the target. Models can move around occupied hexes if required.
Q: Enemy damaged by Symphonic Attack suffers knock down and stun. If a (J) was rolled, and the enemy was damaged, the next Symphonic Attack costs (1AP). Does this carry over between activations?
A: No. The enemy has to have been damaged during the current attack action.
Q: What happens to an enemy model when Suggestion is cast on it?
A: The active player can choose any combat manoeuvres available on the enemy model's card, and the generic combat manoeuvres listed on page 46 of the core rulebook, if the basic attack satisfies the manoeuvre's conditions. Note, monsters are still not able to perform generic combat manoeuvres. The enemy model becomes a friendly model to the casting model's Warband for the duration of the attack. If the attack from Suggestion kills an enemy model, the casting model will gain the level, Soul and/or bounty (if the slain enemy model was a monster and either the casting model or the Suggested ally was adjacent to the monster when it died). The caster is considered to own any conditions that are caused as a result of this attack.
Q: How does Duplicate Self work?
A: Duplicate Self ignores damage & Combat Manoeuvres resulting from the Basic Attack that targeted the caster. Note, the attack action still occurs and the enemy model can trigger Combat Manoeuvres that affect itself resulting from a Basic Attack that targets the model under Duplicate Self.
Q: If an attack targeting a model with Duplicate Self active results in only blanks and pushes (no hits included), can a Push manoeuvre be used to push the model?
A: The attacking model can use a Push manoeuvre to push the target while Duplicate Self is active if three dice selected for the attack do not include the hit (crossed swords) or J symbols. Note: pushing a model without a hit or J symbol does not remove Duplicate Self.
Q: Can a model begin an Advance while under the effects of Stone Grasp as the result of another model's abilities, for example Aria's Allure?
A: No, a model cannot begin an Advance or Charge while adjacent to a model with Stone Grasp, including effects that happen outside of its activation.
Q: While evaluating Allure, does the Aria player choose a number of hexes to advance the model (which may change the legal paths of movement), then evaluate per the Away/Towards rule or is Aria only limited to choosing a legal path along the route that would result from an advance up to the maximum MOV of the allured model?
A: Aria must first choose the number of hexes to move the model with the advance, then choose from legal paths using the chosen movement.